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Metrics Guide

How to Read HWiNFO Indicators

HWiNFO shows hundreds of sensors. Here's what actually matters for diagnosing gaming performance issues and how to interpret each key metric.

Temperature Indicators

Temperatures are crucial - high temps cause throttling which leads to stuttering.

CPU Package Temperature

The overall CPU temperature - most important CPU temp to watch.

0-70°C
✅ Great
70-80°C
✅ Normal
80-90°C
⚠️ Warm
90°C+
🔥 Throttling!

GPU Temperature

Graphics card core temperature - affects gaming most directly.

0-65°C
✅ Great
65-80°C
✅ Normal
80-85°C
⚠️ Warm
85°C+
🔥 Throttling risk

GPU Hot Spot / Junction Temperature

The hottest point on the GPU die. Usually 10-15°C higher than core temp.

Warning if above 100°C - indicates poor thermal contact or inadequate cooling

Throttling Indicators (Critical!)

These Yes/No flags tell you exactly when your hardware is slowing down.

Thermal Throttling: Yes

Meaning: CPU/GPU is too hot and is reducing performance to cool down

Impact: Sudden FPS drops and stuttering during load

Fix: Thermal Throttling Guide →

Power Limit Throttling: Yes

Meaning: GPU has reached its power limit (TDP)

Impact: GPU can't boost higher, may cause slight FPS variance

Fix: Increase power limit in GPU control panel (if cooling allows)

Voltage Limit: Yes

Meaning: GPU can't get enough voltage to clock higher

Impact: Usually minor - GPU is at safe operating limits

Fix: Often okay, but check power supply if unstable

All Flags: No

Meaning: Your hardware is running within limits

Impact: No throttling-related performance loss

Clock Speeds & Usage

GPU Clock (MHz)

Current GPU core frequency. Should be stable during gaming.

  • Stable ~1800-2200 MHz: Normal for modern GPUs
  • Drops suddenly: Indicates throttling
  • Very low (<500 MHz): GPU not being used (CPU bottleneck?)

GPU Usage (%)

How much of the GPU is being utilized.

  • 95-100%: GPU is the limiting factor (normal for GPU-bound games)
  • 50-90%: CPU bottleneck or frame cap active
  • <50%: Likely CPU bottleneck or in-game fps limit

CPU Usage (%)

Watch both overall and per-core usage.

  • One core at 100%: Single-threaded bottleneck
  • All cores high: Multi-threaded CPU limit
  • Low CPU + low GPU usage: Frame limit or issue

Advanced CPU Indicators

Memory Metrics

Physical Memory Used

RAM usage in GB or %

  • <80%: ✅ Healthy
  • 80-95%: ⚠️ Getting tight
  • >95%: 🔴 May cause stuttering (paging)

GPU Memory Used (VRAM)

Video memory on graphics card

  • <80%: ✅ Plenty of room
  • 80-95%: ⚠️ Near limit
  • 100%: 🔴 Texture streaming stutters likely

Page File Usage

Disk being used as RAM overflow

  • Low/Zero: ✅ RAM is sufficient
  • High spikes: 🔴 RAM is full, causes stuttering

Power Metrics

GPU Power (W)

How much power your GPU is drawing.

Frame Time (The Stutter Metric)

Quick Reference: Problem Signs

If you see...The problem is...Guide
Thermal Throttling: YesOverheatingThermal Guide
GPU Usage <80%, CPU core at 100%CPU BottleneckCPU Guide
RAM >95% + Page file activeMemory shortageNeed more RAM
VRAM at 100%VRAM limitLower texture quality
Power Limit: Yes + clock dropsPower throttlingRaise power limit or check PSU

Real-World Diagnostic Scenarios

Here's what different combinations of readings actually mean in practice:

Scenario 1: "FPS drops after 10-20 minutes of playing"

HWiNFO tells you:
  • CPU Temp: Starts 75°C → climbs to 95°C
  • Thermal Throttling: Changes from No → Yes
  • Core Clock: Drops from 4.5 GHz → 3.2 GHz
Diagnosis: CPU thermal throttling — cooler can't keep up with sustained load.
Fix: Thermal Throttling Guide →

Scenario 2: "GPU usage bouncing 40-99% constantly"

HWiNFO tells you:
  • GPU Usage: 40% → 99% → 45% → 99% (oscillating)
  • CPU Usage (one core): 100% constantly
  • GPU Temp: Low (50-60°C) — GPU is waiting
Diagnosis: CPU bottleneck — one thread can't keep up, GPU starved for work.
Fix: CPU Bottleneck Guide →

Scenario 3: "Micro-stutters every few seconds during cutscenes"

HWiNFO tells you:
  • GPU Memory: 100% (8GB VRAM maxed)
  • GPU Clock: Drops exactly when stutter happens
  • Everything else normal
Diagnosis: VRAM full — textures streaming from system RAM.
Fix: Lower texture quality to High or Medium.

Scenario 4: "Everything looks normal but still stuttering"

HWiNFO tells you:
  • GPU Usage: 99%
  • Temps: All good (60-70°C)
  • No throttling flags
  • RAM: Plenty free
Diagnosis: Likely shader compilation stutter, driver issue, or DPC latency.
Fix: Shader Stutter Guide →

Frequently Asked Questions

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