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Best Baldur's Gate 3 Settings — Optimized for Your Hardware

Divinity 4.0 Engine DirectX 11DLSSFSRMedium(3/5)

Last verified: March 2026

Optimized Settings by Hardware Tier

Baldur's Gate 3 Optimized Settings by Hardware Tier (March 2026)
Setting
Budget
GTX 1650 / RX 6500 XT
30–40 FPS @ 1080p
Mid
RTX 3060 / RX 6700 XT
60+ FPS @ 1080p
High
RTX 4070 / RX 7800 XT
60+ FPS @ 1440p
Ultra
RTX 4080+ / RX 7900 XTX
60+ FPS @ 4K
APIDirectX 11DirectX 11DirectX 11DirectX 11
V-SyncOffOffOffOff
DLSS/FSRFSR 2 QualityDLSS QualityDLSS Quality / DLAAOff or DLAA
Resolution1080p1080p1440p4K
Cloud QualityLowMediumHighUltra
Model QualityMediumMediumHighHigh
Dynamic CrowdsOffOnOnOn (Off in Act 3)
Shadow QualityLowMedium–HighHighHigh
Ambient OcclusionOffOnOnOn
Instance DistanceLow–MediumMedium–HighHighHigh
GPURTX 3060 / RX 6700 XT
Target60+ FPS @ 1080p
Expected FPS55–70
SettingValue
APIDirectX 11
V-SyncOff
DLSS/FSRDLSS Quality
Resolution1080p
Cloud QualityMedium
Model QualityMedium
Dynamic CrowdsOn
Shadow QualityMedium–High
Ambient OcclusionOn
Instance DistanceMedium–High

Top 5 FPS-Impacting Settings

These settings have the biggest impact on frame rate in Baldur's Gate 3. Adjust these first when optimizing performance.

  1. #1
    Model Quality (8–13% and highest CPU impact)
  2. #2
    Shadow Quality (up to 8%)
  3. #3
    Dynamic Crowds (5–6% when disabled)
  4. #4
    Cloud Quality (CPU overhead)
  5. #5
    Instance Distance (2–3%)

Known Issues & Fixes

Still Stuttering?

Applied these settings but still experiencing issues in Baldur's Gate 3? Upload your HWiNFO log and our AI will analyze exactly what's happening with your hardware.

Related Guides

Frequently Asked Questions

The Baldur's Gate city area in Act 3 has hundreds of NPCs that cause severe CPU bottleneck. Lower Instance Distance, set Dynamic Crowds to Off (+5–6% FPS), and reduce Model Quality. Use DirectX 11, not Vulkan.