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Best ARC Raiders Settings — Optimized for Your Hardware

Unreal Engine 5 DirectX 12DLSSFSR Ray TracingMedium(3/5)

Last verified: March 2026

Optimized Settings by Hardware Tier

ARC Raiders Optimized Settings by Hardware Tier (March 2026)
Setting
Budget
GTX 1650 / RX 6500 XT
60+ FPS @ 1080p
Mid
RTX 3060 / RX 6700 XT
100+ FPS @ 1080p
High
RTX 4070 / RX 7800 XT
144+ FPS @ 1440p
Ultra
RTX 4080+ / RX 7900 XTX
100+ FPS @ 4K
V-SyncOffOffOffOff
EffectsLowMediumHighEpic
ShadowsLowMediumHighEpic/Cinematic
DLSS/FSRFSR PerformanceDLSS/FSR BalancedDLSS QualityDLSS Quality / Native
TexturesMediumHighEpicEpic
Resolution1920×10801920×10802560×14403840×2160
Ray TracingOffOffOffStatic/High
Anti-AliasingTAA LowTAA MediumTAA HighDLAA
View DistanceHighEpicEpicEpic
Foliage QualityLowLow (comp) / MediumMediumHigh
Post-ProcessingLowMediumMediumHigh
Ambient OcclusionOffLowMediumHigh
Global Illumination (RTXGI)Off/StaticLowMediumHigh
GPURTX 3060 / RX 6700 XT
Target100+ FPS @ 1080p
Expected FPS100–140
SettingValue
V-SyncOff
EffectsMedium
ShadowsMedium
DLSS/FSRDLSS/FSR Balanced
TexturesHigh
Resolution1920×1080
Ray TracingOff
Anti-AliasingTAA Medium
View DistanceEpic
Foliage QualityLow (comp) / Medium
Post-ProcessingMedium
Ambient OcclusionLow
Global Illumination (RTXGI)Low

Top 5 FPS-Impacting Settings

These settings have the biggest impact on frame rate in ARC Raiders. Adjust these first when optimizing performance.

  1. #1
    RT/RTXGI (10–20%)
  2. #2
    Shadow Quality (~15%)
  3. #3
    Effects Quality (5–10%)
  4. #4
    Post-Processing (up to 15%)
  5. #5
    Global Illumination (10–20% indoors)

Known Issues & Fixes

Still Stuttering?

Applied these settings but still experiencing issues in ARC Raiders? Upload your HWiNFO log and our AI will analyze exactly what's happening with your hardware.

Related Guides

Frequently Asked Questions

Yes — ARC Raiders is one of the best-optimized UE5 games. It avoids Lumen, Nanite, and Virtual Shadow Maps which cause problems in other UE5 titles. It scales well from 1080p to 4K with excellent GPU utilization.